Overview

Java Training Overview:

Certification:

  • Oracle Java OCA and OCP Certification

Delivery:

  • Oracle Java classroom training. Instructor led hands-on classes.

Oracle Java Certification Exams:

  • 2 Exams, Real Time Simulation, Single and Multiple Choice Questions
  • Oracle Java Course

Oracle Java Course Length:

  • 4 Weeks or Fast Track 4 Days

Java Training Includes:

  • Hands-on Training, Lab Exercises, Project work, Unlimited Lab Access, Free Re-training

Java Training Locations:

  • Liverpool Street, London
  • London Bridge, London
  • Moorgate, London

Flexible Starting Dates:

  • Java Training on Weekdays, Weekends and Evenings


Oracle Java OCP Certification Course Highlight

  • EXAM 1Z0-808 - Oracle Certified Associate, Java
  • EXAM 1Z0-809 - Oracle Certified Programmer Java
  • Oracle Official Requirement:
  • Delegate must do hands-on course with Oracle Certified Centers to be qualified for the Oracle OCP certification (Fulfilled requirement by doing training with us)


Detail Syllabus

Oracle Java OCP Certification

Java Technology and Programming Overviews

  • Examine Java technology, Java application
  • Describe the J2SE platform language enhancements
  • Describe the new tools available in J2SE platform
  • Describe changes to the core libraries
  • Describe enhancements to the Java Virtual Machine (JVM machine)
  • Abstraction, encapsulation, and packages, Define class, member, attribute, method, constructor, and package Java technology API online documentation,
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation

Identifiers, Keywords, and Types

  • Use comments in a program
  • Distinguish between valid and invalid identifiers
  • Recognize the keywords in the Java programming language
  • List the eight primitive types
  • Define literal values for numeric and textual types
  • Describe the coding conventions for classes, interfaces, methods, variables, constants, and control structures
  • Create a class definition for a simple class containing primitive member variables
  • Declare variables of class type
  • Describe the significance of a reference variable and state the consequences of assignment between variables of class type, Class Design
  • Describe encapsulation, polymorphism, and inheritance
  • Use subclassing
  • Create and use heterogeneous collections
  • Create and use methods that accept generic argument types
  • Use access control levels
  • Invoke overloaded methods and constructors
  • Write overriding methods in a subclass and describe execution flow when executing an overridden method
  • Invoke overridden methods and describe how the method is chosen
  • Invoke overridden constructors
  • Control invocation of parent class constructors
  • Use wrapper classes

Java Generics and non-generic collections

  • Compare and contrast generic and non-generic collections
  • Use the generic version of the Collections API
  • Use generics with wildcards
  • Write generic methods
  • Integrate legacy (non-generic) code with generic code
  • Implement Generics

Expressions and Flow Control

  • Distinguish between instance and local variables, use Java software operators, legal and illegal assignments of primitive types, Identify boolean expressions and their requirements in control constructs, Use if, switch, for, while, and do constructions

Arrays

  • Declare and create arrays of primitive, class, or array types, Create a multidimensional array,
  • Write code to copy array values from one array to another
  • Explain why and show how to initialize the elements of an array
  • Determine the number of elements in any array
  • Write code to copy arrays.

Advanced Class Features

  • Create static variables, methods, and initializers, Create abstract classes and methods, Create and use an interface

Exceptions and Assertions

  • Define exceptions, Use try, catch, and finally statements, common exceptions, Develop programs to handle your own exceptions, Enable assertions at runtime

Auto boxing and AutoUnboxing in Java Programming

  • Describe manual boxing/unboxing and auto boxing/auto-unboxing
  • Use autoboxing with generics and the enhanced for loop
  • Describe the performance implications of using autoboxing and auto-unboxing
  • Implement autoboxing and auto-unboxing in a sample program

Enhanced for Loop in Java programming

  • Use the enhanced for loop with generics
  • Use the enhanced for loop with arrays
  • Understand nested iterations with the enhanced for loop
  • Use the enhanced for loop to iterate through a collection
  • Write a program to iterate over a collection
  • Examine the enhanced for loop

I/O Fundamentals

  • Write a program that uses command-line arguments and system properties, Construct node and processing streams, and use them appropriately, Serialize and deserialize objects,

Console I/ O and File I/O

  • Read and write data from the console
  • Write data to the console

Building Java GUIs Using the Swing API

  • Describe the JFC Swing technology, Identify the Swing packages
  • Describe the GUI building blocks: containers, components, and layout managers
  • Examine top-level, general-purpose, and special-purpose properties of container
  • Build a GUI using Swing components

Handling GUI-Generated Events

  • Define events and event handling, GUI behaviour, -based GUIs and describe the features of the SwingWorker class

GUI-Based Applications

  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component

Metadata (Annotations)

  • Compare annotations before J2SE platform 5.0 with the new annotations
  • Use built-in annotations
  • Create your own annotation type
  • Use your own annotation type in source code
  • Use your own annotation type at runtime
  • Describe the Annotation Processing Tool (apt)
  • Use annotations to deprecate a method

Formatted Input/Output

  • Use the PrintWriter format and printf methods in the program
  • Use the Scanner API
  • Use the Scanner API with regular expressions
  • Implement formatted I/O and the Scanner API

Concurrency Features

  • Compare the concurrency utilities before J2SE platform with the new concurrency utilities
  • Use an Executor or ExecutorService for thread management
  • Use Futures and Callables for asynchronous computation
  • Use locks and conditions as an improvement over the wait and notify methods
  • Use atomic variables an an improvement over volatile variables
  • Implement concurrency features

Threads

  • Define a thread, Create separate threads in a Java technology program, controlling the code and data that are used by that thread, Use synchronized to protect data from corruption

Networking

  • Develop code to set up the network connection, Understand TCP/IP
  • Use ServerSocket and Socket classes to implement TCP/IP clients and servers


Price Info

  • Hands-on Tutor Led Training
  • Classroom Based Practical Training
  • Unlimited Practice Lab Access
  • Small Size Class and Interactive Sessions
  • Lab Exercises
  • Mock Exam
  • WiFi Internet
  • Refreshments
  • Completion Certificate
  • Free Re-training
  • Cost is calculated at 70 percent Tuition Vatable and 30 percent Training Book(s) with 0 rated Vat

 

Package Deal Offers


Career Package

Web & Graphic Design £1090+Java OCP Certification £1490+Android Apps Deveopment £1090

Offer Price £3200

Total Price £3670

Saving £400


Specialised Package

Web & Graphic Design £1090+Java OCP Certification £1490

Offer Price £2300

Total Price £2580

Saving £280


Professional Package

Java OCP Certification £1490+Java Spring and Hibernate £1200

Offer Price £2300

Total Price £2690

Saving £390




 

 

 




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